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With the addition of a new difficulty level, The Battle for Middle-Earth II also added new factions and maps, as well as a system to create your own heroes in the PC versions. The game had a few slight differences from the original Battle for Middle-earth, like the controls and exclusion of build plots, but players soon forgot the old controls and will get used to the new ones. Electronic Arts released the game for the Xbox 360 and PC in the spring of 2006, along with a collector's edition for ten dollars more, and an Expansion pack later, named The Rise of the Witch-king. U'll see in what phase u are in the top middle of the screen if the first icon is iluminated then ure in the tactical phase, if the second one is ure in the battle phase and so forth.Īfter each retreat phase, a new turn will begin, putting u into the strategic phase.The second part in the Battle for Middle-earth series, The Lord of the Rings: The Battle for Middle-earth II (abbreviated BFME 2), is a real-time strategy game just like its prequel. While this phase u can't move or train armies either nor can u build buildings.Īs u see u can only build buildings train armies or move armeis in the strategic phase, not in the others.
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(the hero can only go to allied or ur own territories. If there's only one territory the hero can go to, the game will move the hero for u. 1strategic phase: here u will move armies, build buildings and train armiesĢ battle phase: if u encounter any enemy in a territory after the strategic movements are done, u will have to fight the battle on the respective rts map or choose auto resolve (in this phase u can't move or train armies nor can u construct buildings, just fight the battles)ģ retreat phase: if ur or any enemies were beaten in a battle or auto resolved one, u or ur enemy (depends on who lost the battle) must send his hero (he remanis while all the soldiers get slaughtered) to a save part of middle earth (territories).
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